Mode Specific Rules

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Note: This page or section is moderated and can be used as a reference. This page or section should not be edited without good reason.

These are as guidelines for each round as mentioned on the Rules page. Breaking these without very good reason is pushing for punishment. While some rules may conflict with the perceived goals of the mode, this is to keep the round fun for everyone.

Contents

For All Modes

Antagonists

  • You are expected to try to accomplish your objectives. An antagonist who has conflicting feelings about what he must do is always fun but try to not take it too far as, like mentioned above, the Syndicate wouldn't send a saint to an assassination mission. They wouldn't send a careless lazy bum either so try to care at least a bit for the objectives.
  • You are expected to not cause massive amounts of collateral damage. Feel free to kill people and blow things up, but only as long as it furthers your objectives somehow. Your character may have murderous or destructive tendencies, but they shouldn't go as far as blowing or murdering stuff just for the sake of it: doing so offers a lot of personal risk and as an agent with a mission and a person that wants to get out of the station alive and free, you wouldn't put yourself through such risks. Again, the Syndicate wouldn't send a walking doomsday to a stealthy mission. However, if you make threats or demands, and they are ignored or not carried out, you are free to carry out that threat.
  • You are expected to still be a believable person. Try to resist the temptation to become the perfect objective-accomplishing machine when you antagonize. You are still a person, with all that entails.

But ultimately, creating fun and conflict is what antagonists are about. So feel free to overlook some/all of these if you feel you can be fun for everyone/most by doing so. But keep in mind that doing so offers a certain degree of risk, and you may want to consult an admin ahead of yourself to see if your idea of "fun" isn't too excluding.

Crew

  • You have no knowledge of syndicate items beyond what Identifying Syndicate Items says.
  • It is Security's job to keep the station secure, not the crew's. Do not try to involve yourself in trying to catch the traitor if possible.
  • Taking hostage threats and bomb threats seriously is highly encouraged.

Security

  • Killing an antagonist is generally not allowed without trial.
  • Killing an antagonist in self-defence should only be done where there is a very clear and present threat to yourself or other people, and there is no other option.

AI/Cyborgs

  • Try to follow the guidelines on the AI page for illegal activities.
  • All personnel (including antagonists) not on the manifest are considered non-crew unless laws or manifest are changed.

Secret

  • Revealing the round type in OOC is extremely bad form. Don't do it.
  • Guidelines apply for antagonists, but are relaxed for everyone else due to unknown roundtype. General rules still apply however.

Traitor

General guidelines above.

Extend-A-Traitormongous

General guidelines above.

Nuclear Emergency

AI/Cyborgs

  • All personnel (including Agents) not on the manifest are considered non-crew unless laws or manifest are changed.

Revolution

Antagonists

  • The shuttle cannot be called in this mode, try to avoid rampant station destruction.
  • Flashing people without even talking to them, also known as 'lolflashing' is not allowed. There must be some attempt at a peaceful conversion, if not possible, some force may be used to get them to convert. Do not expect them to be happy about this however. If people immediately call you out on the radio, adminhelp it.
  • You should endeavour to send Heads to the mining station to win, rather than kill them. Removing them from the station z-level counts as them being "removed".

Heads of Staff

  • It is encouraged to be harsh on the crew to give reasons to revolt. This is not mandatory however.

Crew

  • Try to be more lenient with revolutionaries and being converted, converting is hard as is.
  • You should follow Rev Heads orders as best you can.
  • You should not go against the revolution when converted.

Security

  • Loyalty implants should not be handed out like candy.
  • Revs should be de-converted over being killed.

Cult

Antagonists

  • Converting people without talking to them or just stunning/knocking them out and converting them is not allowed. There should be at least some attempt at a peaceful conversion. If that fails, some force may be used. Do not expect people to be happy about this however.
  • Converting your target before sacrificing them is encouraged.
  • Summoning Nar'Sie should only be done if it is your objective and with minimal bloodshed beforehand. You are not responsible for what happens afterwards however.

Crew

  • Try to be more lenient with the cult, converting is hard as is.
  • You should not go against the cult when converted.

Security

  • Cultists should be de-converted over being killed.

Chaplain/Counselor

  • You have limited knowledge of the cult. Enough to know it's bad and it probably shouldn't spread. It's up to everyone else to believe you however.
  • Randomly hitting people with the null rod is not encouraged.

Wizard

AI/Cyborgs

  • All personnel (including Wizards) not on the manifest are considered non-crew unless laws or manifest are changed.

AI Malfunction

AI

  • Mass murder is generally a bad idea. Trapping is preferred over killing. Your AI upload and AI core are exceptions however.

Crew

  • Metagaming APC's is not allowed.
  • When the countdown starts, the AI is known to be hostile and must be shut down.

Changeling

Antagonists

  • The changeling has committed murder to be on the station. If nothing else, they have killed the person they appear to start as.

Crew

  • The changeling is a unknown creature to the crew. The Science department can make some guesses, but no knowledge is known.

AI

  • The changeling is a unknown creature to the AI, but still considered crew unless otherwise stated.

Meteor

General guidelines above.

Blob

General guidelines above.

Traitorchan

General guidelines above.

Extended

General guidelines above.

Alien

Antagonists

  • Killing crew is bad for both IC and OOC reasons. Making more aliens is the objective here.
  • Facehugging monkeys is encouraged as it allows more people to get back in the game.

Crew

  • Rambo'ing aliens is discouraged.

AI

  • All personnel (including Aliens) not on the manifest are considered non-crew unless laws or manifest are changed.

Meme

Crew

  • The Meme works solely off IC character actions. As always you should roleplay this. Pain will be useful in making you submit, and happy feelings generated by The Meme should be a good encouragement.