Some sterile gauze to wrap around bloody stumps.
Used to treat those nasty burns.
Click on people with this to give a readout of their current health. This should ONLY be used by Medical Doctors and those with appropriate medical training. Remember, this is simplified in-game to make it readable OOC, not IC. It is broken up into sections:
- Damage Type
- Overall health percentage
- Unknown Substance Detected (can mean a virus, or just a chemical in their bloodstream)
| Analyzing Results for (Character Name):|
Overall Status: 100% healthy
Roboticists can also use these to make Medibots.
First aid kit
- X3Syringe (anti-toxin)
- X3Anti-toxins pill
- X1Health Analyzer
A device for analyzing chemicals in the blood.
A device for analyzing chemicals in the blood and their quantities.
Works like a flashlight, but got slightly lower brightness.
Doesn't spread diseases, also makes it easier to wash off blood.
Wearing this makes you practically immune to toxins.
Wearing this makes you practically immune to toxins and protects you from viruses.
Used for holding medical things.
Part of the standard medical uniform. It has pockets to store small items.
This suit is the best protection against viral infection, especially useful for the Virologist.
Stored in EVA, the hardsuit is helpful to reach wounded personnel in unwelcoming environment.
Used to clean any mess in Medbay.
A bottle holds up to 30 mg of liquid.
Useful for mixing in, or for splashing chemicals with.
This is a container specifically for holding liquids. They are most commonly found in Medical and Chemistry Lab. It is ill-advised to splash whatever you find in a beaker onto your face and neck, or if possible, to inject it straight into your veins with a syringe.
Standard glass beakers hold 50 units of liquid. Large beakers hold 100 units.
A tank filled with Nitrous Oxide to keep them patient sleeping!
A dropper is a container used for holding 5ml of liquids. An empty dropper will store liquids from other liquid containers such as [[[Chemistry_Items#Items|bottles]] and beakers. Once full you can squirt the contents of the dropper at any target adjacent or below you, including other liquid containers, or on people's faces.
Useful for adding acid to things 5 ml at a time.
A syringe is a container especially used for holding liquids. They have two modes -- inject and draw. While in draw mode, a syringe takes liquids from other liquid containers such as bottles and beakers and even people 5 mg at a time. While in inject mode it will push its contents 5 mg at a time into a target, including other containers.
A syringe can hold up to 15 mg of liquid and will survive reactions happening inside of it in spite of appearances.
They are most often found inside syringe boxes in the open around medbay or in medical lockers or in medical crates ordered from the Quartermasters. Medical dispensers also provide a number of empty syringes.
Specialised pre-filled syringes can also found in medical kits, such as anti-toxin and inaprovaline, and spaceacillin syringes are also in medical dispensers. Emptying inaprovaline syringes and filling them up with unstable mutagen and acid to inject with people is a good way to assassinate or incapacitate someone under the guise of helping them.
Fire at people at a range with a syringe, useful if choral hydrate or acid is in the needles. Not good for medicine applications (does minor damage each hit).
Suggested uses, Washing stun batons, along with other objects. If you have nothing in your active hand, you will wash everything on your self.
Nothing special, a pair of nerdy glasses.
Given to patients who have difficulties to walk.
A medic styled backpack, same size as the normal ones.
A knife used for surgery, also works as a good melee weapon.
Note the blood stains; if there are no blood stains, you already know what you're doing with this bad boy. This is a tiny item capable of being used by Medical Doctors to cut out brains to be put into robots. It is also a highly effective melee weapon. They can be found in the Operating Theatre or made in an autolathe. It is extremely easy to blind yourself and others with this weapon, so letting the entire crew run around with these is extremely dangerous. It is also used by botanists to cut logs into planks.
Even though it seems like no one uses theirs, the brain exists in a special hidden slot in your head. Some people really want to take yours, so guard it well! Others may want it for culinary experiments. Without it, you will instantly die and be incapable of being cloned.
The monstrous device used to give cyborgs life. The roboticist starts with a few empty ones and its low research requirements mean more can easily be built in the protolathe. A brain in an MMI has no limbs and is, of course, not capable of interacting with anything - but at least it can talk. There's also a radio-enabled version that lets those snooty brains complain about you over the radio.
A item used for surgery, doesn't seem to have any special melee improvements.
A surgical tool to set a bone back to its healthy position.
Gel to repair bones during surgery.
Used for fixing veins during surgery.
Used during Autopsy to detect the origin of the wounds and to print an autopsy report.
Used with the IV drip to give or take blood from a patient. Medbay has all types of bloodbags (O-, O+, A-, A+, B-, B+, AB-, and AB+) as well as empty bag for blood donations.
Used with a blood bag to give or take blood from a patient.
A vest used to restrict a humans movement/interaction.
Stops those pesky patients from screaming!
A fast syringe that can be loaded with up to 30 ml of any chemical, and injected instantly unlike normal syringes.
A book teaching you how to turn those bloodstained bodies into humans!
Sample used in Virology lab to research viruses.
A bag used to transport the deceased, to the morgue usually.
A non-reusable bag designed for the preservation of an occupant's brain by stasis.
This is used to lie in, sleep in or strap on. Useful to safely transport critical patients to the medbay. Can be folded and picked up by hand.
A simple bed, for the patients to lie in and rest.
Contains the records of all Nanotrasen employees, a virus information database, and updates on the station's medbots. It has a lot more personal information than the Crew Monitoring computer, but most of it is never important and none of it updates automatically.
- Anti-toxin bottle: 4
- Inaprovaline bottle: 4
- Sleep-toxin bottle: 4
- Toxin bottle: 4
- Syringe (spaceacillin): 8
- Syringe: 12
- Health Analyzer: 5
- Beaker: 4
- Dropper: 2
- (Hacked) Toxins pill: 3
- (Hacked) Sleep Toxin pill: 4
- (Hacked) Anti-Toxin pill: 6
Holds one person (preferably dead) on the tray within. Unlike the identical chapel crematorium, bodies in these will stay fresh indefinitely.
Putting a person into one of these can only slow or stabilize their injuries, but it can give a doctor precious time to get better drugs or set up Cryo.
Used to detect most medical problems in a patient, from fractures to brain damage.
These high-tech devices can bring crewmembers back from the brink of death. The station starts with two, but they have to be set up first. See the guide to medicine for instructions. Use of these with Clonexadone is the only way to fully heal prematurely-ejected clones.
The huge benefit of this privacy-violating machine is its ability to report the location and vital statistics of the crew via their suit sensors. The downside is that it's entirely dependent on the crew bothering to turn those sensors on. Usually only the Heads and AIs have access to it.
These can't create new bodies but only change existing ones - monkey to human (or vice versa), discovering superpowers, healing genetic defects... or just making everybody look and sound exactly like you. They can also output single-use injectors for remote genetic wizardry.
A machine with the power to reverse death itself - as long as there's something to scan. The paranoid can check in at any time but the typical patient is dead on arrival. See here or check out a copy of Cloning techniques of the 26th century for instructions.
Contains 25 regenerating energy points. Each reagent you wish to use costs one energy point. It remains on during a power outage, though it will not recharge points unless it is receiving power. This machine provides the chemist with most of the raw materials to ply his trade. It has 25 units of energy, and each chemical created uses one energy unit. The energy replenishes at about 1 unit per minute.
Separates, bottles, and makes tablets out of the chemical you loaded inside. Just select the amount of each chemical you with to work with. Ejecting a beaker while working on a chemical will make the chemical go to waste. You can only make 50 unit pills, and 30 unit bottles this way.
Grinds, crushes, liquefies and extracts reagents from materials placed into it. If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker. Works on:
- Refined sheets of mined minerals (plasma, gold, uranium, bananium, and silver)
- Grown foods (bananas, liberty caps, corn, carrots, and chilies)
- Other grown items (nettles and death nettles)
Found in virology, used by the Virologist.
Found in virology, used by the Virologist.
Found in the Virology Lab, used by the Virologist.
Found in virology, used by the Virologist.
A Dispenser giving liquid food for virus growth. Found in virology.